Developer & Publisher: Ratalaika Games
Reviewed For: Nintendo Switch
Also Available On: PlayStation, Xbox, Mobile, PC
Quest For Infamy is an adventure game that likes to embrace what the genre used to be. It’s full of everything you would expect from the genre. From the turn-based roleplaying to the point and click gameplay, Quest For Infamy feels like a modern piece of a forgotten time in gaming. The big twist though is players don’t get to be the hero, they are the villain.
Players take on the role of Mr. Roehm, the villain and main character of Quest For Infamy. After being trapped in a city due to the bridge being out, players will have the opportunity to choose between the game’s three classes and grow their character through skills and experience like any other RPG.
The game isn’t exceptional in any gameplay area, but it is still competent throughout. The various paths and classes offer many opportunities for players to enjoy the game however they like. The multitude of skills and spells makes Quest For Infamy enjoyable for completionists too. The combat is as standard as can be, with no unique mechanics helping it to stand out. It isn’t unenjoyable, but it certainly doesn’t reinvent the wheel either.
Quest For Infamy’s gameplay is solid, but the game’s main appeal lies in the story and characters. As serious as the game looks, it’s actually a lighthearted and comedic take on the genre. Full of satire and quips, Quest For Infamy has a much more fleshed out world than one would expect.
The presentation of Quest For Infamy leans in on the retro feel of the package. There are over 200 hand-drawn environments, with a style that will likely only appeal to a small demographic. The music isn’t offensive, though it isn’t memorable either. The writing is solid, but most of the characters and moments will be forgotten.
The end result is a game that is enjoyable while played, but won’t leave a lasting impact. Sometimes though, that’s all a player needs.
Quest For Infamy has charming writing, but fails to elevate the genre in any way.