Close Menu
    Facebook X (Twitter) Instagram
    Sequential PlanetSequential Planet
    Facebook X (Twitter) Instagram
    • Comic Books
      • Comic Book News
      • Comic Book Reviews
      • Comic Book Features
    • Video Games
      • Video Game Features
      • Video Game News
      • Video Game Reviews
    • Tabletop Games
      • Tabletop Game Features
      • Tabletop Game News
      • Tabletop Game Reviews
    • Anime
      • Anime Features
      • Anime News
      • Anime Reviews
    • Movies
      • Movie Features
      • Movie News
      • Movie Reviews
    • TV
    • More
    • About + Contact
      • About Our Staff
      • Contact Us
    Sequential PlanetSequential Planet
    Home»Video Games»Video Game Reviews»Video Game Review: Neptunia x SENRAN KAGURA: Ninja Wars
    Video Game Reviews

    Video Game Review: Neptunia x SENRAN KAGURA: Ninja Wars

    Lee JewettBy Lee JewettNovember 4, 2021No Comments7 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    Developers: Idea Factory, Compile Heart, and Tamsoft

    Publisher: Idea Factory International

    Genre: 3D Hack-and-Slash Brawler

    Platform: PlayStation 4

    If you’re familiar with Senran Kagura in passing, then learning that it was getting a crossover title with the Neptunia series might’ve raised your hackles a bit even if it’s not all that surprising. The Neptunia franchise is no stranger to fanservice, but more recent titles have dialed it back a little as compared to earlier ones, and it was never quite as risqué as Senran Kagura even in the early days. As such, I was hesitant about Neptunia x Senran Kagura: Ninja Wars before starting it, but I am pleased to report that Neptunia seems to have tempered Senran Kagura somewhat in their crossing over. Though this game is a bit more out there, it never goes any further than anything earlier Nep titles did.

    An early event CG shows off most of the playable cast from both of the crossover’s component parts.

    The basics: Neptunia x Senran Kagura: Ninja Wars is a 3D hack-and-slash brawler which also serves as a crossover/collaboration event between the Hyperdimension Neptunia series – which is about anthropomorphized video game consoles fighting and being vaguely gay at each other – and the Senran Kagura series – which is about ninjas with big boobs being placed into compromising situations. Neptunia has a tendency to play things fast and loose with its setting of Gamindustri (or in this case Gameninjustri), drastically altering and retconning details or even remaking it entirely to be able to suit the current title’s narrative, with very few consistent points of commonality beyond the four core cast members. The same is true here, with the typical pseudo-stock market being replaced by a dynamic more akin to feudal Japan that serves as just as good a vehicle for the sort of hijinx and/or shenanigans of Nep and friends as any.

    The game opens with a fairly lengthy set of visual novel style cutscenes with a very brief gameplay tutorial in the middle that introduces the eight main characters and highlights right off the bat how weird the Senran Kagura characters’ 2D sprites look in comparison to the Neptunia cast. An attempt was made to bring the art styles of the two franchises closer together during the visual novel sections with favor given towards the typical presentation of Neptunia, and while it mostly works for the SK cast there are times when it just looks off, particularly with the eyes and mouth movements. Once you get further into the game it’s easy not to register it any more, but that actually only makes it all the more jarring when you do notice it again every so often. The Nep-side characters, on the other hand, look really good, with some fun redesigns to better fit into a ninja-themed setting that might just be my favorite looks for some of them.

    Not to be a lesbian or anything but Vert’s ninja outfit rules.

    By contrast, the level design and 3D models of the characters during gameplay all look great and have a higher degree of polish than I typically associate with Neptunia. The environments are fun to look at and fight through as well as being surprisingly detailed in places. The models mesh well with each other despite coming from different series and combat animations are satisfyingly fluid, not to mention some pretty good sound design. I will also say that, despite the visual limitations of the visual novel segments, there are a few comedy bits that landed surprisingly well with the characters just describing the action, so the characteristic goofiness of the Neptunia franchise is perfectly intact.

    The combat feels good in general, really, with the proper amount of oomph put behind both normal attacks and special skills for carving through groups of enemies to be easy without feeling dull. It’s a fairly standard third person brawler with a few cool ideas, such as two types of ranged weapons that can be strung into combos (shuriken for pure damage and kunai for status effects), a really interesting combo system for special attacks that makes it so abilities can have extra effects depending on what order you activate them in, and a “spirit gem” board that grants a moderate degree of control over each characters’ stats and perks. There are ten playable characters – the four gamer goddesses, four characters from Senran Kagura, and two original to this title – that all play fairly differently, with a solid mix of fast and light characters and slower heavy hitters that make it fun to try out different techniques and combos. That said, only two characters can be selected to take into any given mission, which means it can take a while to get a handle on how any one character fights unless you just neglect a large part of that roster. Benched characters do, at the very least, receive a significant portion of the amount experience earned by active characters, so it’s ultimately not that big a deal if you decide you prefer someone you haven’t used at all to a character who had been your mainstay up to any given point.

    This quiet little creek bed is nice enough to look at, certainly.

    Of course, what would a Neptunia game be without its fair share of gripes to be had? In the case of Ninja Wars, perhaps the most glaring is that the menus are tedious to navigate, particularly when managing character loadouts and stats. Rather than being able to easily switch between, for example, a general stat overview and equipped weapons screen using the shoulder buttons, you instead have to back out to a higher-level menu and then go into whatever you want to look at next, which makes comparisons a pain. Additionally, when choosing a loadout for special moves you have to first select one that’s already equipped in order to look at other options. And, of course, there’s the long-standing problem the Neptunia franchise has of making stat numbers so big that it’s hard to really wrap your head around them, and so they stop meaning much of anything and you just go by feel. Aside from that, the side content gets repetitive really fast, an issue not helped by there being only eleven areas total that you end up running through again and again with only minor differences in mob spawns and, by extension, objectives. Though the moment-to-moment gameplay is nice and juicy thanks to the combo system, the broader design has as little variation to it as pretty much any other Nep game.

    Then again, the characters and shenanigans story are what draw fans back into Gamindustri again and again, so it’s not a big deal if the quests are mostly just variations on “kill ten giant dogoo”. And that, dear reader, brings me once again to the qualifier I attach to any review of a Neptunia game: this is a franchise that has its audience, knows its audience, and is really only interested in that audience as opposed to getting a new audience. When combined with another (and even moreso) fanservice-heavy franchise like Senran Kagura, this becomes even more true, and so ultimately the question this review needs to answer is “will fans of Nep and co. be satisfied with this latest outing?” The answer, as you may have surmised by now, is “yes” even if the fact that it is a crossover with Senran Kagura made you as wary as it did for me. In short: maybe it’s just because I’m a sucker for Neptunia, but those lunatics at Compile Heart done did it again.

    Neptunia x SENRAN KAGURA: Ninja Wars

    7.7 NepNepNepNepNep

    A fun combat system and good degree of polish makes Ninja Wars the better of two Neptunia games to release this year in the West.

    • Gameplay 7.5
    • Presentation 7.5
    • Enjoyment 8
    • User Ratings (0 Votes) 0
    3D Brawler Hack and Slash Hyperdimension Neptunia Nep Neptunia Neptunia x Senran Kagura: Ninja Wars playstation PlayStation 4 PS ps4 Senran Kagura
    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Tumblr Email
    Lee Jewett
    • Website
    • X (Twitter)

    Lee has forgotten more about video games than you’ll probably ever know, which is exactly why she has such a love-hate relationship with them. For every poorly written, over-hyped pile of microtransactional trash there’s an Undertale, Ikenfell, Outer Wilds or Sayonara Wild Hearts that reminds her what makes the medium so special and unique. When not gaming or rambling about the thematic significance of blink-and-you-miss it details in indies, her natural habitats include writing and doing funny voices for the amusement of those around her.

    Related Posts

    Video Game Mini-Review: Star Overdrive

    7.0 May 15, 2025

    Kingdom Come: Deliverance II Expansion ‘Brushes with Death’ Launches Today

    May 15, 2025

    Video Game Mini Review: Maliki: Poison of the Past

    7.5 May 13, 2025
    Leave A Reply Cancel Reply

    You must be logged in to post a comment.

    Thanks for submitting your comment!
    Latest
    7.0

    Video Game Mini-Review: Star Overdrive

    May 15, 2025

    First Impressions: MIND MGMT Playing Cards

    May 15, 2025

    Kingdom Come: Deliverance II Expansion ‘Brushes with Death’ Launches Today

    May 15, 2025
    7.5

    Video Game Mini Review: Maliki: Poison of the Past

    May 13, 2025

    Board Game Review: Harrow County: The Game of Gothic Conflict

    May 13, 2025

    Board Game Review: A Message From The Stars

    April 25, 2025

    Rune Factory: Guardians of Azuma and Story of Seasons: Grand Bazaar Pre-Orders Go Live for Nintendo Platforms

    April 25, 2025

    Maliki: Poison of the Past Brings Cozy Time-Traveling RPG to Switch and PC

    April 24, 2025

    Board Game Review: Furnace

    April 22, 2025

    Red & Blue: Monster Hunters Coming to English Readers This December

    April 22, 2025
    Categories

    Sequential Planet Copyright © 2018.

    Facebook X (Twitter) Instagram Pinterest
    © 2025 Sequential Planet

    Type above and press Enter to search. Press Esc to cancel.