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    Home»Tabletop Games»Tabletop Game Reviews»Tabletop Game Review: Disney Sorcerer’s Arena: Epic Alliances Core Set
    Tabletop Game Reviews

    Tabletop Game Review: Disney Sorcerer’s Arena: Epic Alliances Core Set

    Marcus OrchardBy Marcus OrchardAugust 14, 2023No Comments6 Mins Read
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    Publisher: The Op

    Designer: Sean Fletcher

    2-4 Players

    Playtime: 30-60 Minutes

    Disney and tactical strategy board games aren’t exactly a combination that is as natural as peanut butter and jelly. It’s simply a strange theme and mechanic combination. Still, that doesn’t mean that it doesn’t work, and in the case of Disney Sorcerer’s Arena: Epic Alliances, it certainly works. Two players will go head to head with a base pool of up to 8 characters as they each draft a 3-character team and go into a full brawl in a race to victory points.

    A Brief How To Play

    Setup for Disney Sorcerer’s Arena: Epic Alliances varies, as there are essentially four different difficulties that each offer more mechanics than the last. Typically though, players will select three characters and collect their relevant decks, statuses, and character cards. Players will set the order of their units through a sort of hidden reveal mechanism, then play begins after the decks are shuffled together and players have their hands.

    The starting phase involves drawing cards, removing statuses, and reviving knocked-out units. Scoring can also take place during this phase if a unit is on a scoring tile. The main phase consists of three actions that can be conducted in any order. Movement actions can be conducted by either a base movement (Move two spaces) or via a movement card that will have text and instructions for how to navigate the board. The attack action is similar, in that players can either attack for two damage or use an action card from their hand to attack in a specific way. Finally, every character has one or more skills, and the skill phase allows for the turn player to use exactly one of those skills.

    As characters take damage, their health will decrease. If their health is depleted, they are knocked out and removed until it is their turn again. The player that knocked out a unit scores victory points based on the strength of the opposing unit. Players can also gain victory points by starting their turn on a gold tile. The game’s objective varies a little depending on the chapter, but typically, the player with the most points at the end of the first to reach a predetermined amount wins.

    Pacing and Interactivity

    Disney Sorcerer’s Arena: Epic Alliances’ pacing is undoubtedly one of its strongest suits. Turns are swift and sometimes dynamic, with only one unit being moved at a time, rather than the turn player getting to move all three units. The game’s rulebook is structured excellently, introducing concepts gradually across 4 chapters. Each chapter features a variation of the core game, allowing players to play a chapter as many times as they need to learn core concepts. This approach not only makes the learning curve manageable but also contributes to the game’s quick-paced nature as players become increasingly comfortable with the rules. Chapter 1 only utilizes two units with limited abilities, and as players progress through the 4 chapters, they will gain access to all three characters and every mechanic.

    The simplicity of the game doesn’t hinder its depth. While remaining accessible to Disney fans of all stripes, the game introduces status effects and character-specific skills, providing an engaging layer of strategy without overwhelming players. Managing status effects is surprisingly intuitive, thanks to the smart inclusion of status effect tiles and markers, ensuring seamless gameplay without unnecessary slowdown.

    The game excels in keeping each match engaging and varied. With games typically clocking in at under 45 minutes, it’s perfect for multiple sessions or tournament play. The constant interplay between units keeps players attentive, and the depth of high-level strategy, driven by the uniqueness of the eight characters, promises an engaging experience for both casual and seasoned players.

    Replay Value

    The eight distinct characters in the base game set the stage for vast replay value. Each character offers a unique playstyle, encouraging players to experiment with various team compositions. In the base game, you have two characters in Aladdin and Demona who can navigate the board with ease, a few mage-like characters in Mickey, Dr. Facilier, Ariel, and Maleficent, and two tanks in Sulley and Gaston. While these characters can fit into classes, they all fill unique niches. Ariel is primarily a healer, while Maleficent is an AoE damage dealer with a burst spell or two. The balanced nature of the characters paves the way for creativity and strategic depth, ensuring no two games feel the same.

    Theme and Components

    The game’s components look solid. The acrylic standees, featuring both front and back designs, are a preferable alternative to flimsy cards or expensive miniatures. While the cards are serviceable, their thinness raises concerns about long-term durability.

    The game board is clear and intuitive, though it doesn’t particularly stand out. The method used to track health is a slightly cumbersome approach involving rotating acrylic bases within an outer ring. The problem is that the ring doesn’t just rotate, so the character has to be removed, rotated, then placed back in the ring. It only takes a few seconds, but it isn’t as intuitive as simply rotating the character in the base.

    While the narrative rationale for character conflicts may be a mystery to non-mobile game players, the thematic coherence of each character’s abilities and movements is a testament to the game’s dedication to capturing the essence of Disney’s iconic personalities. You can play an Aladdin card that allows him to pass through spaces occupied by enemy unit cards, forcing the opponent to discard cards belonging to those units and imagine Aladdin jumping on their heads.

    Disney Sorcerer’s Arena Is Great For Fans Of…

    Disney Sorcerer’s Arena: Epic Alliances Core Set is a small treasure trove for Disney enthusiasts. The game’s charm and appeal are sure to captivate anyone who holds a fondness for the Disney universe. Strategic arena game aficionados will be pleasantly surprised by the depth that this seemingly simple game offers without compromising on accessibility.

    For fans of the mobile game, this board game adaptation maintains the essence of the digital version, making it a seamless transition for those familiar with the source material.

    Disney Sorcerer's Arena: Epic Alliances Core Set

    8.3 Like It

    Disney Sorcerer's Arena: Epic Alliances Core Set offers Disney nostalgia, strategic depth, and engaging gameplay.

    • Pacing and Interactivity 9
    • Replay Value 8.5
    • Theme and Components 7.5
    • Enjoyment 8
    • User Ratings (0 Votes) 0
    Board Games disney Disney Sorcerer's Arena Strategy Games Tabletop Games The Op
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    Marcus Orchard
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    Marcus isn't good at a lot, but he is an expert at replaying Final Fantasy games despite there being a lot of good stuff out there. He also loves comics, board games, and anime. He thinks Chip Zdarsky is a treasure.

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