The last time we saw a major mobile game with anime girls fighting, we got Azur Lane Crosswave, which certainly wasn’t awful, but it also didn’t provide anything for those who aren’t already a fan of the franchise. I suspect that the same can be said about Alice Gear Aegis CS: Concerto of Simulatrix, and the only reason why I’m not confident in my statement is that, unlike Azur Lane, I’ve never played the source material. I can say for certain that this game doesn’t offer much to anyone who isn’t already a fan of Alice Gear Aegis.
Honestly, one can look at my review of Azur Lane Crosswave and get an idea of how Alice Gear Aegis CS: Concerto of Simulatrix plays. It’s a 3D fighter in which robot girls shoot and slash at each other until one runs out of HP. There are a few specials that can be used and a tap-in mechanic, but this is otherwise an unremarkable experience.
The gameplay feels painfully slow and despite all of the jetpacks and thrusters, everyone is clunky to play with. The ability to customize gear doesn’t change anything substantially besides numbers, and even the variety of weapons can’t excite. The story mode is simply a tournament mode in which players follow the various characters through a gauntlet of combat.
Alice Gear Aegis CS: Concerto of Simulatrix only exists for fanservice, and doesn’t offer much value otherwise. The online multiplayer holds up well and is the best way to play because the AI is awful and boring to play against after an hour.
Gear Aegis CS: Concerto of Simulatrix
Gear Aegis CS: Concerto of Simulatrix fails to excite unless the player is a fan of looking at anime girls fighting in painfully tedious combat.
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