Lucky Duck Games has announced that their studio team is designing Divinus, a new game that will launch on Gamefound this summer. The game design is lead by Filip Miłuński who is known for their work on Destinies.
In Divinus, players will compete in a 12 scenario campaign that features both Norse and Greek pantheons. Over the course of the campaign, players will make permanent changes to the world tiles, their characters, and the ongoing narrative.
At the beginning of each campaign scenario, players will open a sealed box of new quests, components, stickers, Gods, gameplay mechanics, and more. Divinus uses an app that will provide a narrative and remembers key player actions.
“With Divinus, we set ourselves a goal to create a unique, though very accessible experience,” says designer and Creative Director at Lucky Duck Games, Filip Miłuński. “As seen in our previous games, we are developing an app to support the narrative and create an engaging and highly responsive game environment. But our main goal here is to deliver to the players an amazing legacy experience. The game is very easy to learn and start playing, but both the legacy and the post-campaign modes are being designed to offer a competitive adventure full of interesting gameplay choices and opportunities to tailor the world and your demigod character towards your own playstyle.”
Divinus will come with a host of sealed boxes that will reveal new content as players progress through the campaign. At the end of the campaign, only one demigod will come out victorious. Post-campaign, players will be able to play with their unique final copy of the game in a replayable game mode.
Players can expect to see Divinus launch on the tabletop crowdfunding platform Gamefound this summer. Lucky Duck Games has confirmed that they will publish the game in English, French, and Polish, and are looking into other language support for the launch.