Bite The Bullet
Mega Cat Studios
Procedurally Generated Platformer/ Action-Adventure
Graffiti Games
After the severely underwhelming The Ambassador: Fractured Timelines, I’m not going to beat around the bush and say I was looking forward to playing Bite The Bullet. From trailers, I was interested but not to a point where it would become my next fixation. Little did I know, Bite The Bullet is far better than the trailers made it out to be, and far far better than The Ambassador: Fractured Timelines could ever hope to be.
Described as a Run And Eat shooter, combat-wise, Bite The Bullet is pretty damn good. You run through levels with access to a myriad of guns, and your job is to shoot everything in your path and in some cases, eat it to regain health and grow. Once you hit a certain amount of mass you can transform into a mutated version of yourself that’s extremely strong and fast and can tear through enemies and allies alike with terrifying ease. All in all, it’s really great fun to run through levels while the metal/hard rock (In the vein of Metallica, Mick Gordon, and Guns N Roses) blares and everything in your path meets their miserable and ungratifying end. Graphically it’s nothing technically impressive, with pretty simple visuals throughout. However, the visuals it does have look great, especially on a handheld system like the Nintendo Switch. They’re eerily reminiscent of the classic Metal Slug games in both feel and actual look.
With a soundtrack in the same vein as the 2016 DOOM, Bite The Bullet backs up the fun gameplay with some absolutely incredible tracks. If you’re anything like me, the music will immerse you in the game even more than the gameplay and visual style does. It’s filled with riffs and snares that’ll make you want to eat everything near you and more.
The closest comparisons that could be made to other games using Bite The Bullet would be games such as The Binding Of Isaac and Enter The Gungeon. Bite The Bullet is akin to these games in terms of difficulty, but not in terms of replayability. You’ll for sure get hours of enjoyment out of Bite The Bullet but if you don’t gel with the gameplay you simply won’t want to keep going throughout the many environments within. There are also several bugs throughout, but usually, they’re fairly minor and won’t impact the overall experience too much. The controls are also not great, with both control schemes feeling weird to use and throughout my time playing the game, I never acclimated to them. In addition to these issues, upgrade screens are unnecessarily complex and filled with jank that makes the player just wish they were playing a slightly more polished game.
Bite The Bullet is fun, fast, and frenetic. While runs throughout the game can be short due to player inexperience and difficulty and there are several issues throughout, you’ll want to play the game over and over to try and get better and see more of the game. An easy recommendation to anybody looking for a new indie game, while still not being a brand new experience in the vein of several other formative indie titles and having some large issues, Bite The Bullet is nevertheless decent enough to recommend to readers.