Wyrd #2
Dark Horse
Writer: Curt Pires
Artists: Antonio Fuso & Stefano Simeone
Last month, Wyrd #1 surprised me with its interesting world and cool approach to telling the story of a man who can’t die. While we have seen this kind of story before, Curt Pires and Antonio Fuso injected a high amount of atmosphere into the story. While I had a lot of fun with the first issue, this issue’s spirit isn’t quite as strong as the first.
Pitor Wyrd is once again being contracted to handle a job the government isn’t willing to do itself. This time, a cultist is threatening the existence of the UK, and the natural order itself.
Once again, Wyrd is tasked with a super-powered opponent. While the last issue featured a super soldier, this issue’s antagonist is much darker. From the first page, the tone of Wyrd #2 is completely different. While this change in mood is interesting in the beginning, it doesn’t take long for readers to realize that this story isn’t actually too different from the first.
The series is billed as an espionage epic, but this issue is light on the espionage. Instead, it is full of action that never slows down once it gets going. This issue is disappointingly light on infiltration and full of gunfire. The structure of the issue is also disappointingly predictable. Wyrd gets a job, departs, then quickly encounters the big boss in a short man-to-man confrontation. The change in antagonist and setting doesn’t actually change the story too much, and I found myself underwhelmed at the conclusion.
Antonio Fuso & Stefano Simeone’s art still complements Pires’ writing well. The book looks gritty, ugly, and full of messy lines. The issue moves quickly during the second act, and the creative team does a fine a job at allowing readers to keep up with the action. While the art ensures that the action stays at a fine pace, there isn’t anything that will wow the reader in this issue’s art.
Wyrd #2 follows the same formula as the previous issue and suffers for it. The spectacle isn’t there, and everything in this issue feels too familiar. There is an extra at the end of the story that fleshes out Pitor Wyrd a bit, but besides that, you’ve already read this issue before.
Wyrd #2
Wyrd #2 follows the same formula as the previous issue and suffers for it. The spectacle isn't there, and everything in this issue feels too familiar. There is an extra at the end of the story that fleshes out Pitor Wyrd a bit, but besides that, you've already read this issue before.
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